ABOUT THE ARTIST
I am interested in the savagery of the natural world, misremembered episodes from political history, the three-minute single and not knowing the way. My work, whilst taking a range of forms from film to installation, drawing to performance, is unified by an intellectual and aesthetic rigour. I approach the act of making work with an interest in the process itself and will sometimes invent ornate, often ridiculous systems or methodologies as a mode of production. My work is at once darkly melancholic and blackly comedic.
Stefhan Caddick is a Wales-based artist who works in video, installation and performance. His practice is often a collaborative engagement that sources its materials from institutions, communities and individuals. With an interest in process itself, Caddick invents ornate systems of production that are both melancholic and comedic. He is the recent recipient of the Major Creative Wales Award from the Art Council of Wales (2013), and has been commissioned for various artistic projects including Pickle Lane (2013) at the Fourth Wall Festival, Ghost Parade (2012) at the London 2012 Cultural Olympiad Festival and The Magician’s Cat (2004) at the Welsh National Opera. Caddick is currently a visiting lecturer in Creative Sound and Music at the University of Wales College, where he also earned his MA in Documentary Photography.
Stefhan Caddick, Drowned World, 2014, Plywood boat. Cradle and bespoke wallpaper, Birch plywood, wood, cloth, miscellaneous materials, wallpaper
ABOUT THE WORK
“The low night sounds of the jungle drifted over the water; occasionally a marmoset gibbered or the iguanas shrieked distantly from their eyries in the distant office blocks. Myriads of insects festered along the water-line, momentarily disturbed as the swells rolled in … slapping at the canted sides of the pontoon.” JG Ballard
Taking as its starting point Ballard’s novel of the same name, Drowned World comprises a functional, scaled down prototype of a junk rigged floating survival craft. The craft sits at the centre of a fictional, faceted environment, reminiscent of early video games. Like Ballard’s 1962 novel, the installation asks questions about what happens to people when the edge is redrawn; and the enduring allure of natural catastrophe – ‘the-end-is-nigh’-ism – as evident in the biblical flood story as it is in contemporary debates about climate change. It also stumbles into issues about migration and whether there’s a survivalist thread hidden within the contemporary ‘maker’.